ArenaX Labs has announced the launch of two innovative platforms designed to enhance collaboration between game developers and AI users. The first, the ARC platform, serves as ArenaX's AI infrastructure, enabling human players to work alongside AI avatars. This platform is available as a software development kit (SDK) through a white-label license. The second product, SAI, is a competitive research platform that gamifies AI research and incentivizes problem-solving.
Developed in-house, ARC is not based on existing large language models like ChatGPT. ArenaX claims that ARC addresses several challenges faced in game development, including fostering new collaborations between players and trained AI avatars, while also minimizing AI-assisted cheating. Additionally, creators can leverage their AI-trained avatars across multiple competitions, enhancing both engagement and monetization opportunities.
Wei Xie, ArenaX’s co-founder and COO, explained to GamesBeat, “ARC allows players to train an AI through demonstration. In ARC, users demonstrate actions, and the AI learns through imitation. This results in a high-fidelity representation of the player, which is crucial for maintaining competitive integrity in gaming." Xie pointed out that competitions can effectively showcase AI skills through avatars that don’t require direct control.
The SAI platform focuses on artificial general intelligence research rather than AI creation. ArenaX integrates gamification to encourage researchers to delve deeper into AI problem-solving. According to the team, practical applications of AI, such as AI Arena, will provide users with meaningful engagement while allowing hidden talents in the AI field to demonstrate their skills and explore new opportunities.
Brandon da Silva, ArenaX's CEO, elaborated, “We aim to create a structured approach to address various problems by turning them into competitive games for researchers. The motivation for this approach is the additional engagement gained from observing how agents perform. By presenting a range of challenging, typically non-gamified problems, we hope to attract more individuals to this area of research.”