DreamWorld Launches Playtest on Steam Featuring AI-Generated 3D Assets
DreamWorld, a startup based in Redwood City, California, is set to launch its first playtest on Steam for DreamWorld: The Infinite Sandbox MMO starting October 10. This exciting playtest will showcase the innovative use of AI to generate 3D assets from text prompts.
The playtest will feature new capabilities, including AI-driven text-to-3D asset generation, developed in collaboration with Meshy. This technology aims to enhance the gaming experience, joining the growing landscape of AI gaming innovations.
Players can look forward to utilizing a generative AI tool that allows them to create their own 3D models, alongside a traditional development pipeline for game assets. DreamWorld promises advanced building tools such as copy/paste, volumetric selection, and a user-friendly fine-tuning HUD, enabling players to design larger and more intricate creations more efficiently than in other games.
During the 12-hour playtest, participants will have the opportunity to explore an infinite, procedurally generated world filled with diverse biomes. Players can team up to battle formidable world bosses like Vyne while engaging in combat, crafting, exploration, and more.
The Steam Playtest will be available for a limited time, with access granted in batches beginning October 10. To secure your spot, players can request access [here]. DreamWorld is a team of 15 individuals and has successfully raised $3.2 million from notable investors including YCombinator, a16z’s Andrew Chen, and Twitch co-founder Kevin Lin.
In a recent email to GamesBeat, DreamWorld CEO Garrison Bellack shared the inspiration behind the game, stating, “Our two favorite games growing up were Minecraft and World of Warcraft. We always dreamed of creating a spiritual successor that combines Minecraft's creative freedom with the massive multiplayer experience of World of Warcraft.”
When asked what sets DreamWorld apart, Bellack explained, “DreamWorld is unique in that we offer powerful AI building tools along with one of the largest multiplayer capacities ever developed. All players and their created content coexist in a single shared server.”
Before founding DreamWorld, Bellack worked as an engineer at Google, Meta, and Apple, contributing to projects like removing the home button from the iPhone X and developing AI for self-driving cars. He combined his technical expertise with his lifelong passion for gaming during the pandemic to bring DreamWorld to fruition.
Now, Bellack confirms, “DreamWorld is an actual game now.”